It would be cool if, for the shot you're about to take, the calculator listed the error contributions something like this:
For every 5 yards in distance input error, MOA error is .02MOA or .72inches
For every 3 degrees in temperature input error, MOA error is .01MOA or .22inches
For every 10 degrees in wind direction input error, MOA error is .1MOA or 1.0inches
For every 10 fps in muzzle velocity error, MOA error is .012MOA or 0.2inches
and so forth.
Do any of them do that? That would make you more aware of which parameter inputs are critical. Also, there's probably a statistical method of subtracting these errors from your group so that you are seeing how well you are shooting if you discounted these contributions by a "probable" or likely amount of error. Because even though 1 MOA at 100 yards means 10 inches at 1000 yards, the errors are non-linear. Distance error and muzzle velocity error means time of flight error and the drop of gravity is an acceleration, a squared variable, so every millisecond error will affect your group.
I think you could subtract the probable error of the environmental conditions from a long distance group using this equation:
true MOA of your shooting = [(bullet1_location - MOA_parameter_error- aimpoint)^2+(bullet2_location- MOA_parameter_error - aimpoint)^2+...] / (number of bullets) (a.k.a root-mean-squared function)
That way you're separating how well you're shooting from how well you're reading the environment.
For every 5 yards in distance input error, MOA error is .02MOA or .72inches
For every 3 degrees in temperature input error, MOA error is .01MOA or .22inches
For every 10 degrees in wind direction input error, MOA error is .1MOA or 1.0inches
For every 10 fps in muzzle velocity error, MOA error is .012MOA or 0.2inches
and so forth.
Do any of them do that? That would make you more aware of which parameter inputs are critical. Also, there's probably a statistical method of subtracting these errors from your group so that you are seeing how well you are shooting if you discounted these contributions by a "probable" or likely amount of error. Because even though 1 MOA at 100 yards means 10 inches at 1000 yards, the errors are non-linear. Distance error and muzzle velocity error means time of flight error and the drop of gravity is an acceleration, a squared variable, so every millisecond error will affect your group.
I think you could subtract the probable error of the environmental conditions from a long distance group using this equation:
true MOA of your shooting = [(bullet1_location - MOA_parameter_error- aimpoint)^2+(bullet2_location- MOA_parameter_error - aimpoint)^2+...] / (number of bullets) (a.k.a root-mean-squared function)
That way you're separating how well you're shooting from how well you're reading the environment.