Guys as discussed in the other thread regarding G1 versus G7, I was given some comparison data that was done using Doppler.
<span style="text-decoration: underline">About the Test: </span>
This information is from Spain, their doppler facility at <span style="font-style: italic">“La Marañosa”</span> using the 250gr Scenar and the 50BMG
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">It’s a fair comparison by all means. Same input, press enter and let’s compare the output to the Doppler baseline.
No <span style="font-style: italic">“tweaked” or “false manipulation”</span>…<span style="text-decoration: underline">facts are precisely that…facts.</span>
The “0.0” point in the Y-axis indicates the Doppler baseline. The curves are “absolute algebraic differences” from that baseline, in MRAD or Feet/Sec, depending on what ballistics parameter was tested.
All distances are in meters.</div></div>
As discussed you can calibrate and tweak the data to match, but was raw data as presented.
The Point Mass (3DOF) method is used by the following free and commercially available ballistics programs: JBM (web), Berger, Litz, RSI, Ballistics FTE (iPhone), iSnipe (iPhone), BulletFlight (iPhone), Shooter (Android), FieldCraft (ex ABC by CheyTac), Balistika, Quick Target Unlimited, JBallistics, BigGameInfo (web) plus many others. The algorithm is well known and free computer code is available to download from the Internet.
The Pejsa method is used by the following free and commercially available ballistics programs: FFS (Field Firing Solutions), BallistiX, Dr. Pejsa’s own plus some free spreadsheets like BfX. One of the typical issues that are encountered with most of the usual solutions is that they are limited to supersonic velocity values, something very critical to take into consideration when evaluating these programs. The algorithm can be studied in the books published by the author.
LoadBase 3.0 engine is proprietary and is not available outside the packages implementing it.
<span style="text-decoration: underline">About the Test: </span>
This information is from Spain, their doppler facility at <span style="font-style: italic">“La Marañosa”</span> using the 250gr Scenar and the 50BMG
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">It’s a fair comparison by all means. Same input, press enter and let’s compare the output to the Doppler baseline.
No <span style="font-style: italic">“tweaked” or “false manipulation”</span>…<span style="text-decoration: underline">facts are precisely that…facts.</span>
The “0.0” point in the Y-axis indicates the Doppler baseline. The curves are “absolute algebraic differences” from that baseline, in MRAD or Feet/Sec, depending on what ballistics parameter was tested.
All distances are in meters.</div></div>
As discussed you can calibrate and tweak the data to match, but was raw data as presented.
The Point Mass (3DOF) method is used by the following free and commercially available ballistics programs: JBM (web), Berger, Litz, RSI, Ballistics FTE (iPhone), iSnipe (iPhone), BulletFlight (iPhone), Shooter (Android), FieldCraft (ex ABC by CheyTac), Balistika, Quick Target Unlimited, JBallistics, BigGameInfo (web) plus many others. The algorithm is well known and free computer code is available to download from the Internet.
The Pejsa method is used by the following free and commercially available ballistics programs: FFS (Field Firing Solutions), BallistiX, Dr. Pejsa’s own plus some free spreadsheets like BfX. One of the typical issues that are encountered with most of the usual solutions is that they are limited to supersonic velocity values, something very critical to take into consideration when evaluating these programs. The algorithm can be studied in the books published by the author.
LoadBase 3.0 engine is proprietary and is not available outside the packages implementing it.