The following is the course of fire for the Greenmill long-range tactical .22 LR match:
Green Mill Tactical .22 Match
Course of Fire
June 20h, 2019
Stage 1 – Standing Offhand Silhouette (Standing offhand,10 shots / 14 possible points)
- Time limit: 2 minutes (120 seconds)
- Gear restrictions: limited to sling
- Shooting position: Standing offhand only - Shooters with physical disabilities can shoot from a chair no support other than a sling.
Target(s): Hanging silhouettes (chickens, pig, turkeys and rams (white) and life-sized crow (white))
Course of fire:
46 yds. - 2 shot chicken (1 pt.)
66 yds. - 2 shot pig (1 pt.)
85 yds. - 2 shot on
WEST facing big turkey (1 pt.)
110 yds. – 2 shot on
WEST facing big ram (1 pt.)
183 yds. – 2 shots at the life-sized crow (2 pts.)
Stage 2 – “Know Your Limits” (Prone 10 shots / 14 possible points)
- Time limit: 2 minutes (120 seconds)
- Gear restrictions: limited to sling
- Shooting position: Prone - Shooters with physical disabilities can shoot from bench off a bi-pod with a rear bag.
Target(s): Red (1) KYL rack of 8 round spinners (45 yards) 2” circles down to ¼”
- RED 4” square at 185 yards in the middle of the back berm - (BONUS target 2-points each hit – Shoot as many as you can in time limit)
Rules:
- If the shooter misses any shot on the rack, their turn is over and they forfeit all points!!!
- The shooter shall start shooting targets on the KYL rack at 45 yards from left to right.
- The shooter is awarded one point per hit.
- If the shooter hits all eight round swingers on this stage they are then eligible to shoot as many shots as time allows at the bonus target at 183 yards (2 pts. per hit)
- A miss on the Bonus Target does not forfeit any points!
Stage 3 – Mystery stage (Different every time and announced during the safety brief)
Stage 4 - “Rapid Fire & Movers” (As many shots as you can get off in 60 seconds w/mag change)
- Time limit: 1 minute (60 seconds)
- Gear Restrictions: Rifle must make contact with shooting bench. Slings, bi-pod allowed, rear bags
- Shooting Position: any appropriate
Target(s): Green Prairie dog at approx. 83 yards (left of the turkeys)
Rules:
- The first magazine loaded shall NOT contain more than 2 rounds.
- Shooter can shoot as many times as possible in 60 seconds or less.
- 1 point per hit.
Stage 5 - “Dog Hunt” Rock chuck and prairie dogs - 10 shots.
- Time limit: 2 minutes (120 seconds)
- Gear restrictions: Tripod, bi-pod, rear bag and any “props” in the shooting box
- Shooting position: any appropriate
Targets(s):
- Prairie dogs on mounds at (136 and 150 yds. Rock Chuck At 183 yds.)
Rules:
- Shooter can use any position or props to shoot 2 shots at each gopher target.
- Shots at each target. 1 point per hit 2 points per hit on the Rock Chuck
Stage 6 - “Big Game Hunting” (Shot at ¼ scale trophy animals with sling and/or sticks 10 shots / 10 points). Simulate hunting shots on the real animals at 4 times the distance.
- Time limit: 120 seconds (2 minutes)
- 2-shots per animal but you have to hit before you move on ...
- Gear Restrictions: Rifle, sling, and/or tripod and or any props in the shooting box
- Shooting Position(s): The best you can do ...
Target(s): ¼ scale animals howling Coyote (110 yds.), Mule Deer (132 yds.) Antelope (165 yds) life-size crow (183 yds), trotting coyote (186 yds).
Rules:
- 1 point per hit.
- 2 points for a hit in the vitals of the mule dear (red flag must pop-up) and on the Howling coyote.
Gear restrictions: None. Shooters using a tripod must set it up on the clock.
Stage 7 – “Wind School or Schooled by the Wind ”: (211 yards, 10 shots / 20 possible points)
- Time limit: 2 minutes (120 seconds)
- Shooting position: Prone with bi-pod or off RRS tripod (shooter must provide and set up his/her own tripod on the clock).
Target(s): ½ MOA “wind-chime” rack at 211 yards.
Rules:
- Shooter shoots 10 shots at the “wind chime” rack at 211 yards.
- 1 point for any shot that moves any of the white or red strips (3/4 - 1.5 MOA wind doping).
- 2 points for any shot that spins the red strip all the way around (1/2 MOA wind doping)
This simulates shooting a .308 at 950 yards. Wind doping is surprisingly the same ...
Stage 8 – “Cold bore and Hostages” (10 shots / 16 possible points)
- Time limit: 2 minutes (120 seconds)
- Gear restrictions: Rear bags, slings, bipod, RRS tripods allowed (shooter must provide his/her own RRS tripod)
- Shooting position: Any appropriate
Rules: This course of fire consists of 3 parts – 10 shots total
- Part 1 - Simulated 936+ yard cold-bore shot at the ¼ scale IPSC (234 yds) one round only - 10 points!
- Part 2 – Clear the Hostage Rack (111) yards.
- Shoot one shot at each “bad guy” (black target on the right side of each hostage) from left to right (largest to smallest, 1 point per hit. A miss dose not impact the stage
- If the shooter hits any hostage they don’t lose their points gained so far (including cold bore points) but the start over on the hostage rack until they clear it
- Once the shooter has successfully hit all bad guys on the hostage rack they move on to
- Part 3 - Shoot all remaining rounds at the ¼ scale IPSC at 234 yards (2 points each hit)
Stage 9 – Strong side / weak side “Barricade” (110 yards, 8 shots / 8 possible points)
- Time limit: 90 seconds
- Gear restrictions: Any bag(s) including shooting bags, Comanche style bags, slings, bipods
- Shooting position: Whatever is appropriate
Shooting Position: Gun must be rested on each of four barricade positions.
Target: 3” White Diamond (112 yards)
Rules:
- The shooter shall shoot 2 shots from each of the four shooting positions
- From positions #1 an #2 (right side) the shooter must shoulder the rifle in his/her right shoulder. From positions #3 and #4 (left side) the shooter must shoulder the rifle in his/her left shoulder.
- The shooter is awarded one point per hit.
- SAFETY NOTE: Each shooter MUST open the bolt (bolt action rifles) or engage safety on semi-auto rifles before moving the rifle from position to position.