Just reserving a spot for comments and pics from this coming weekend. I only had 32 spots and they filled locally so i didnt post ahead of time. the next one will be posted on here however. Cost $40 round count 120
course of fire.
Location 1
Stage 1 KYL & Target Identification
Shooter will start from prone engage the hostage target with 5 rounds followed by 5 rounds fired into the know your limit target. Shooter will then switch to the target id stage and will shoot the 10 targets numbered 1-10 in order.
Round count 20 time is 2:30
Stage 2 Vehicle Cover
Shooter will start with rifle in hand on command shooter will enter the cab and fire 2 rounds from drivers side window. Shooters will then move and engage targets with 2 rds from underneath the tailgate, followed by 2 rds from on the tailgate. Shooter will then move into the truck bed and fire 2 rds from the truck bed, followed by 2 rds off the ladder racks.
Round Count 10 time is 3:00
Location 2
Stage 3 Doghouse
Shooter will start with rifle on top of the doghouse with bolt back/open mag inserted. When instructed shooter will enter doghouse pick a hole and engage the bank of 3 targets working left to right shooter will engage bank of targets from all 3 holes at which point you will then fire 3 rds from the top of the doghouse.
Round Count 12 time 2:15
Stage 4 Mixed Challenges
Shooter will start by engaging the know your limit rack; shooter will shoot one round at each target until he wants to stop. Any miss on the kyl rack will result in zero score; points will accumulate 1-5 for each plate hit (max of 15 points possible). Shooter will then engage 3 33% ipsc plates with one round ea. Next Shooter will engage long range target with 2 rounds.
Round Count 10 time 3:00
Location 3
Stage 5 Low Crawl
Shooter will start standing behind low crawl barricade, on go shooter will crawl underneath platform and shoot bank of 4 targets at roughly 610yds one round each left to right. Shooter will then back out of there position and shoot from sitting using the platform as a rest (body must be behind the platform) 4rds left to right. Lastly shooter will have to shoot from on top the platform 4rds left to right.
Round Count 12 time 3:00
Stage 6 Shoot from cover
Shooter will start with rifle on ground mag in bolt back. Shooter will fire from 6 positions. 2rds from each position left to right each time. You decided which order, RO will designate possible positions.
Round count 12 time 2:30
Location 4
Stage 7 Hit and Run
Shooter will start from the prone position and will engage target designated by RO, shooter must hit the target twice before moving on to the next location. After hits are made shooter will move across ravine and fire at designated target until 2 hits are made or 10 total rounds fired (max allowed) time 2:30
Stage 8 Acquire and Defend
On RO call shooter will move forward Acquire a shooting position to his liking from a designated area. From that position there will be 5 targets going up the hill side in a line vertically (distances from 300-700yds roughly). Shooter will engage the closest target first and must hit it twice before moving up the hill to the next target. Shooter must engage the targets from closest to farthest, and targets will increase in value as you move up the hill. Round count is unlimited but shooter may only have 10rds per mag and the time is 3:00
Round count no max time 3:00
course of fire.
Location 1
Stage 1 KYL & Target Identification
Shooter will start from prone engage the hostage target with 5 rounds followed by 5 rounds fired into the know your limit target. Shooter will then switch to the target id stage and will shoot the 10 targets numbered 1-10 in order.
Round count 20 time is 2:30
Stage 2 Vehicle Cover
Shooter will start with rifle in hand on command shooter will enter the cab and fire 2 rounds from drivers side window. Shooters will then move and engage targets with 2 rds from underneath the tailgate, followed by 2 rds from on the tailgate. Shooter will then move into the truck bed and fire 2 rds from the truck bed, followed by 2 rds off the ladder racks.
Round Count 10 time is 3:00
Location 2
Stage 3 Doghouse
Shooter will start with rifle on top of the doghouse with bolt back/open mag inserted. When instructed shooter will enter doghouse pick a hole and engage the bank of 3 targets working left to right shooter will engage bank of targets from all 3 holes at which point you will then fire 3 rds from the top of the doghouse.
Round Count 12 time 2:15
Stage 4 Mixed Challenges
Shooter will start by engaging the know your limit rack; shooter will shoot one round at each target until he wants to stop. Any miss on the kyl rack will result in zero score; points will accumulate 1-5 for each plate hit (max of 15 points possible). Shooter will then engage 3 33% ipsc plates with one round ea. Next Shooter will engage long range target with 2 rounds.
Round Count 10 time 3:00
Location 3
Stage 5 Low Crawl
Shooter will start standing behind low crawl barricade, on go shooter will crawl underneath platform and shoot bank of 4 targets at roughly 610yds one round each left to right. Shooter will then back out of there position and shoot from sitting using the platform as a rest (body must be behind the platform) 4rds left to right. Lastly shooter will have to shoot from on top the platform 4rds left to right.
Round Count 12 time 3:00
Stage 6 Shoot from cover
Shooter will start with rifle on ground mag in bolt back. Shooter will fire from 6 positions. 2rds from each position left to right each time. You decided which order, RO will designate possible positions.
Round count 12 time 2:30
Location 4
Stage 7 Hit and Run
Shooter will start from the prone position and will engage target designated by RO, shooter must hit the target twice before moving on to the next location. After hits are made shooter will move across ravine and fire at designated target until 2 hits are made or 10 total rounds fired (max allowed) time 2:30
Stage 8 Acquire and Defend
On RO call shooter will move forward Acquire a shooting position to his liking from a designated area. From that position there will be 5 targets going up the hill side in a line vertically (distances from 300-700yds roughly). Shooter will engage the closest target first and must hit it twice before moving up the hill to the next target. Shooter must engage the targets from closest to farthest, and targets will increase in value as you move up the hill. Round count is unlimited but shooter may only have 10rds per mag and the time is 3:00
Round count no max time 3:00