Re: Vortex Viper PST CRS Zero Stop - How Many Shims?
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Powder Burns</div><div class="ubbcode-body">I had 3 shims left over, using a 20 MOA base. The trick to getting the zero stoppish to stop on your 0, is to set your shims like the instructions describe, and when you replace the turret and dial past zero, count the number of clicks you go past zero. i.e. If I set my zero stoppish and I had an extra .5 mils of travel past zero, I'll set the turret to +.5 mils from zero and reshim. This way, the turret WILL stop at zero and not a click past. </div></div>
Assuming I correctly understand your procedure, then your turrets may stop perfectly at zero but your POI will be off by 0.5 mil.
Dialing to the stop then a few clicks back is fine. I'd rather do that than have a POI that is incorrect.
The main (only?) purpose of a zero stop is to enable you to return to zero without bothering to remember or know how many revolutions you've gone and without any possibility of going any revolutions past the zero.