I shot the JP 224V at the Team Safari this past weekend and the results were outstanding
for me personally, I hit every target Friday, dropped 2 Saturday and 3 on Sunday.
Most of the misses were either due to not seeing the target, or having weird results from the vegetation so the corrections were off. They put targets in or in front of the brush often and trying to "see" the miss could be skewed so in the interest of time I begged off the shot.
The nice part, we had a team in front of us with a 223 and a team behind us with a 224V and seeing the difference is night and day.
The 223 would take 3 to 5 shots to hit a target at distance, the 224V, 1 to 3 shots for the same targets. And to be fair the team in front with 223 did finish higher than my team, but remember the bolt gunner gets twice as many targets.
Seeing the real-world results and spending time this weekend talking to a guy from Federal, it sucks they had a misfire early on because the round is awesome. He had a bunch of animals kills with the 224V, small antelope or Deer and he said the round punches up on animals. The round can seriously kill shit in the 250LBS and less category, though he suggests it could do well on the bigger stuff.
In this event, the gas gun shooter can fire unlimited rounds to get 3 hits, but they have to be conscious of the time. The bolt gunner has to engage 6 targets after the carbine shooter fires under the same 6 minute time limit. In that terrain above, you have to find and engage 6 targets, 3 by the carbine, all by the bolt gun, who can only shoot 1 round per target.
The targets are AA Targets Rebar Stands with hanging diamonds circles or rectangles hanging on black straps. The targets are not painted and can easily blend into the terrain. In most 1x 6 stages, 4 targets are pretty easy to find, 2 are usually hidden in the bushes. You basically look for the straps because nothing else sticks out.
This is on my range and painted, but picture this unpainted and rusty,
So, find it, range it, engage it, on the clock for two.
The JP was a laser, and the 224V performs
for me personally, I hit every target Friday, dropped 2 Saturday and 3 on Sunday.
Most of the misses were either due to not seeing the target, or having weird results from the vegetation so the corrections were off. They put targets in or in front of the brush often and trying to "see" the miss could be skewed so in the interest of time I begged off the shot.
The nice part, we had a team in front of us with a 223 and a team behind us with a 224V and seeing the difference is night and day.
The 223 would take 3 to 5 shots to hit a target at distance, the 224V, 1 to 3 shots for the same targets. And to be fair the team in front with 223 did finish higher than my team, but remember the bolt gunner gets twice as many targets.
Seeing the real-world results and spending time this weekend talking to a guy from Federal, it sucks they had a misfire early on because the round is awesome. He had a bunch of animals kills with the 224V, small antelope or Deer and he said the round punches up on animals. The round can seriously kill shit in the 250LBS and less category, though he suggests it could do well on the bigger stuff.
In this event, the gas gun shooter can fire unlimited rounds to get 3 hits, but they have to be conscious of the time. The bolt gunner has to engage 6 targets after the carbine shooter fires under the same 6 minute time limit. In that terrain above, you have to find and engage 6 targets, 3 by the carbine, all by the bolt gun, who can only shoot 1 round per target.
The targets are AA Targets Rebar Stands with hanging diamonds circles or rectangles hanging on black straps. The targets are not painted and can easily blend into the terrain. In most 1x 6 stages, 4 targets are pretty easy to find, 2 are usually hidden in the bushes. You basically look for the straps because nothing else sticks out.
This is on my range and painted, but picture this unpainted and rusty,
So, find it, range it, engage it, on the clock for two.
The JP was a laser, and the 224V performs