There are ways to fix this while still playing a game including a more practical element to it.
The traditional Offhand, even the way RO did it at the Brawl, was not how I would have done it. But let me start off by saying, a big part of the problem is trying to jam too many stages in at one time.
We have an assembly line system now, but rather than open up the field a bit, reducing the number of stages when the line is not as big, this creates a minimum amount of movement. Movement is the key to breaking up a stage in a square range type situation vs the field matches we see out west.
Right now, rifle matches are run like pistol matches, just as noted above. We have a small lane with a minimum amount of movement, and by the movement, I don't mean changing position on a barricade, I mean actually moving. Even at RO, we used to a few Big Stages mixed in with a lot of little ones or even paper to keep the round count up.
What you want to do is mix it up, I would start someone back a bit further, Offhand shooting Right, to get over an obstacle or for snapshot when time and opportunity don't present themselves to establish a better position.
Start back, give them 2 or 3 quick snapshots inside 300 yards with bigger plates, like 66%, full chest. Then move, to other positions from the standing, why, because standing is quick and gives us mobility, otherwise just build a better position.
The issue is many current match directors are just regurgitating the same old shit without answering the WHY Behind it. you can do all the same stuff in a lot of ways, but match the WHY to the requirement of the stage. Shoot over this, move to a better position, shoot on this move to a better position shot prone. The skillset is to shoot the close targets as fast as possible and then to build better positions as the distances open up, as distance gives you time.
A great example, we shot the CD Match and they had a pistol assault stage that was backward and I told Jimmy the stage was backward, the Close shots had the longest time, the farther out you got the quicker you needed to shoot. That is backwards, if someone is standing 10ft from me I need to be faster than him, if I am 50 yards away, I have a lot more time to set up the shot.
Using snap shots for standing on closer but bigger targets should be the whistle to start the stage in motion. Not to camp out holding our rifles up for 90 seconds to hammer one target 10 times, that is just a round count waster
In handgun you spray the targets, with the precision rifle you should be looking at the weapon system and it's intended use. Looking at the game and inserting a precision rifle system to it is backward. The Rifle is the tool of the game, use it as required, or how you would in a practical sense just under gaming conditions of movement and compressed time.