We had 20 shooters show up to shoot saturday night's match.
Brad, Charlie, Ryan and myself ran the line along with help from several other people that were not shooting.
I can't remember everyone's names off the top, but thank you for the help.
Total round count for the match was 53-59 depending on how many shots were fired on the poolballs and the KYL.
There were 755 points possible.
Only 3 people hit their coldbore shot, including 1st and 2nd place finishers.
On the seated stage, most people hit 1/5 with a few hitting 2/5 and a couple people hitting 3/5.
Due to our 10pm deadline, stages 8 and 9 had to be thrown out as there were several people that did not complete each of them.
Threfore, the final results only include stages 1-7.
The course of fire was as follows:
Stage 1
250yd coldbore
Round count: 1
On the beep, engage the 3" shoot-n-see at 250yds with 1 shot.
40 points for a hit.
40 points possible
60 seconds prep, 30 seconds shoot time.
Stage 2
35yd 5 dot drill
Round count: 5
On the beep, engage the five 1/2" dots at 35yds with 1 shot each.
10 points per hit.
50 points possible
60 seconds prep, 60 seconds shoot time.
Stage 3
80yd unsupported transistions
Round count: 9
On the beep, engage the mini silouette target at 80yds with 3 shots standing, then 3 shots kneeling and finally 3 shots seated.
Bolt must be open while transistioning between positions.
Scoring per the values on the target.
90 points possible
60 seconds prep, 60 seconds shoot time.
Stage 4
100yd Pool balls
Round count: up to 9
On the beep, engage all the solid pool balls. The 8 ball is optional. A hit to the 8 ball without also hitting all other solid balls causes the shooter to lose all points. No rear bag may be used. Only gloves or a wadded up schemagh may be used as rear support.
10 points per ball except the 8 ball is worth 30 or zero points if all solids are not hit.
100 points possible.
60 seconds prep, 70 second shoot time.
Stage 5
250yd Seated steel
Round count: 5
on the beep engage the 10" round steel plate with 5 rounds from the seated position.
20 points per hits.
100 points possible.
60 sec prep and 60 sec shoot time.
Stage 6
200yd KYL.
Round count: up to 6
On the beep, engage the circles from largest to smallest, stopping if you do not believe you can make a sure hit. A miss causes shooter to zero the whole target.
Scoring per the values on the target.
105 points possible.
60 seconds prep, 60 second shoot time.
Stage 7
200yd hostage
Round count: 6
On the beep, engage the hostage target at 200 yards from the prone position with three rounds on each side.
15 points for shots within the scoring box or 5 points for any other bad guy hit and -15 points for any hostage hit.
90 points possible
60 sec prep and 60 sec shoot.
Stage 8
100yd to 400yd transistions
Round count: 6
On the beep, engage the 100yd 2" Shoot-n-See dot then the 400yd 8" plate. Repeat 3 times as one string.
10 points per hit.
60 points possible.
60 seconds prep, 60 second shoot time.
Stage 9
Random Steel Suprise
Round count: 12
On the beep, engage the steel plates as the spotter calls them out.
10 points per hit.
120 points possible.
180 seconds combined prep and shoot time.
Scores were as follows:
314 Brandon 243win
247 Jeff B 223rem
235 Joe V 308win
228 Seth R 260rem
211 Ken H 308win
206 James J 260rem
170 Mike M
165 John L
155 Connor P
153 Kurtis K
150 Alfonso O
140 Steven R
132 Chris B
109 Rich G
102 Andrew K
66 Nathan W
60 Nick P
56 Bob B
25 Kevin H
0 Ben S
Brad, Charlie, Ryan and myself ran the line along with help from several other people that were not shooting.
I can't remember everyone's names off the top, but thank you for the help.
Total round count for the match was 53-59 depending on how many shots were fired on the poolballs and the KYL.
There were 755 points possible.
Only 3 people hit their coldbore shot, including 1st and 2nd place finishers.
On the seated stage, most people hit 1/5 with a few hitting 2/5 and a couple people hitting 3/5.
Due to our 10pm deadline, stages 8 and 9 had to be thrown out as there were several people that did not complete each of them.
Threfore, the final results only include stages 1-7.
The course of fire was as follows:
Stage 1
250yd coldbore
Round count: 1
On the beep, engage the 3" shoot-n-see at 250yds with 1 shot.
40 points for a hit.
40 points possible
60 seconds prep, 30 seconds shoot time.
Stage 2
35yd 5 dot drill
Round count: 5
On the beep, engage the five 1/2" dots at 35yds with 1 shot each.
10 points per hit.
50 points possible
60 seconds prep, 60 seconds shoot time.
Stage 3
80yd unsupported transistions
Round count: 9
On the beep, engage the mini silouette target at 80yds with 3 shots standing, then 3 shots kneeling and finally 3 shots seated.
Bolt must be open while transistioning between positions.
Scoring per the values on the target.
90 points possible
60 seconds prep, 60 seconds shoot time.
Stage 4
100yd Pool balls
Round count: up to 9
On the beep, engage all the solid pool balls. The 8 ball is optional. A hit to the 8 ball without also hitting all other solid balls causes the shooter to lose all points. No rear bag may be used. Only gloves or a wadded up schemagh may be used as rear support.
10 points per ball except the 8 ball is worth 30 or zero points if all solids are not hit.
100 points possible.
60 seconds prep, 70 second shoot time.
Stage 5
250yd Seated steel
Round count: 5
on the beep engage the 10" round steel plate with 5 rounds from the seated position.
20 points per hits.
100 points possible.
60 sec prep and 60 sec shoot time.
Stage 6
200yd KYL.
Round count: up to 6
On the beep, engage the circles from largest to smallest, stopping if you do not believe you can make a sure hit. A miss causes shooter to zero the whole target.
Scoring per the values on the target.
105 points possible.
60 seconds prep, 60 second shoot time.
Stage 7
200yd hostage
Round count: 6
On the beep, engage the hostage target at 200 yards from the prone position with three rounds on each side.
15 points for shots within the scoring box or 5 points for any other bad guy hit and -15 points for any hostage hit.
90 points possible
60 sec prep and 60 sec shoot.
Stage 8
100yd to 400yd transistions
Round count: 6
On the beep, engage the 100yd 2" Shoot-n-See dot then the 400yd 8" plate. Repeat 3 times as one string.
10 points per hit.
60 points possible.
60 seconds prep, 60 second shoot time.
Stage 9
Random Steel Suprise
Round count: 12
On the beep, engage the steel plates as the spotter calls them out.
10 points per hit.
120 points possible.
180 seconds combined prep and shoot time.
Scores were as follows:
314 Brandon 243win
247 Jeff B 223rem
235 Joe V 308win
228 Seth R 260rem
211 Ken H 308win
206 James J 260rem
170 Mike M
165 John L
155 Connor P
153 Kurtis K
150 Alfonso O
140 Steven R
132 Chris B
109 Rich G
102 Andrew K
66 Nathan W
60 Nick P
56 Bob B
25 Kevin H
0 Ben S