Hey Folks!
I d/l a copy of Long Range Shooter III and am having fun working up solutions for the various shooting scenarios - I've been doing better than I thought I'd do,... but one thing that I am having trouble with is the math involved with long-range cross-winds that occur beyond 600-yards etc. The 'wind' tutorial makes no mention of these dastardly elements and while I do fairly well 'guesstimating' their effects, I inevitably drop a point or two.
Let's say your in upper Afghanistan and glassing the hills,.. you see a taliban fighter with an RPG and decide he's gotta go. You've ranged him at 1790-yards with a 4-mph crosswind (3 o'clock) which your dope tells you to hold 0.2-MIL for each 1-mph (or 0.8-MIL). HOWEVER, after close observation you've estimated that there's a 8-10-mph (3 o'clock) wind past 700-yards,... and then a 10-14-mph (3 o'clock) past 1100-yards.
Here's the math I used in my solution:
Elevation adjustment for 1790-yards = 13.6-MIL (UP)
Wind (NOT adjusted for changing cross wind) = 0.8-MIL out to 700 yards or roughly 2/5 to target
Accounting for 8-10-mph wind from 700-1100 yards or for 400-yards of 1790-yards or roughly 15/64 the distance to target at 1.8-MIL (split 8-10-mph x 0.2-MIL).
Accounting for 10-14-mph wind from 1100-1790 yards or for 690 yards or roughly 2/5 of distance to target for 2.4-MIL (split 10-14-mph x 0.2-MIL).
Doing rough math for it as follows:
0.8-MIL x (700/1790) = .34-MIL
1.8-MIL x (400/1790) = .45-MIL
2.4-MIL x (690/1790) = .80-MIL
TOTAL = 1.7-MIL hold,....
After running it on the simulator,.. it works,... not dead-center, but it works,... Does this look rational? Is there a better(quicker) method or accounting for late-stage crosswinds?
Ry
I d/l a copy of Long Range Shooter III and am having fun working up solutions for the various shooting scenarios - I've been doing better than I thought I'd do,... but one thing that I am having trouble with is the math involved with long-range cross-winds that occur beyond 600-yards etc. The 'wind' tutorial makes no mention of these dastardly elements and while I do fairly well 'guesstimating' their effects, I inevitably drop a point or two.
Let's say your in upper Afghanistan and glassing the hills,.. you see a taliban fighter with an RPG and decide he's gotta go. You've ranged him at 1790-yards with a 4-mph crosswind (3 o'clock) which your dope tells you to hold 0.2-MIL for each 1-mph (or 0.8-MIL). HOWEVER, after close observation you've estimated that there's a 8-10-mph (3 o'clock) wind past 700-yards,... and then a 10-14-mph (3 o'clock) past 1100-yards.
Here's the math I used in my solution:
Elevation adjustment for 1790-yards = 13.6-MIL (UP)
Wind (NOT adjusted for changing cross wind) = 0.8-MIL out to 700 yards or roughly 2/5 to target
Accounting for 8-10-mph wind from 700-1100 yards or for 400-yards of 1790-yards or roughly 15/64 the distance to target at 1.8-MIL (split 8-10-mph x 0.2-MIL).
Accounting for 10-14-mph wind from 1100-1790 yards or for 690 yards or roughly 2/5 of distance to target for 2.4-MIL (split 10-14-mph x 0.2-MIL).
Doing rough math for it as follows:
0.8-MIL x (700/1790) = .34-MIL
1.8-MIL x (400/1790) = .45-MIL
2.4-MIL x (690/1790) = .80-MIL
TOTAL = 1.7-MIL hold,....
After running it on the simulator,.. it works,... not dead-center, but it works,... Does this look rational? Is there a better(quicker) method or accounting for late-stage crosswinds?
Ry