Re: 2012 Wenatchee Tri Gun
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Jim the Plumber</div><div class="ubbcode-body">This is a heads up for those shooting in the tri-gun match.
The gully stage is like a high intensity ride and as such I want to give you all the C.O.F. in advance so you will not be blind sided by any of the requirements.
Gully stage
Round count: 200 pistol, 15 carbine, 4 bird shot.
Boots are a must for this stage. You will be traversing, climbing and descending steep, rough terrain. There are snakes in the gully.
Between firing points (FP) 8 and 9 you will have to climb an extension ladder vertical for 25’.
Start at table with the pistol holstered, empty chamber, loaded mag in pistol.
Rifle chambered on safe. Shotgun chambered on safe.
At start, engage self hand thrown clay targets in safe zone.
Put safe shotgun into barrel.
Use carbine and engage 4- targets in gully, 2- shots each, left to right. Then engage 2-targets on road 2-shots each.
Put EMPTY carbine onto the table with the bolt locked back and magazine OUT.
With no more than 100 rounds in loaded magazines and up to 200 rounds total, run into the gully. There are 156 pistol rounds minimum needed. ( good luck)
Pistol MUST be in a secure holster at all times while moving.
DO NOT leave a FP before re holstering. If you do, you will be stage DQ’ed. While reloading, If your pistol's muzzle breaks the 140 you will be match DQ’ed.
There are 10 FP with multiple targets at each FP.
All steel will be shot twice, left to right.
At FP-3 you must shoot the steel, remove bayonet, and re-stab the dummy, then re shoot the steel.
Do not sweep yourself or you will be stage DQ’ed.
FP 10 is your last FP for the gully.
You must shoot steel from left then right side of door then open ‘window’ and shoot steel again.
Your run will end when you close the window. DO NOT sweep yourself when you open/ close the window. If you do you will be stage DQ’ed.
If you break the 140 degree as designated by the RO, you will be match DQ’ed.
Before leaving the final FP (10) you MUST Show the RO a cleared pistol, slide down, hammer down, holstered.
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Thanks for the rundown, sounds fun!
Can we talk you into divulging more or less how scoring will work?... I have to decide which boots to wear