TIGER VALLEY TEAM MATCH 09
JUNE 27-28, 2009
Here it is, those who have hunted people for a living know that anyone can be taken, especially when alone. No matter how bad you are, you have to eat and sleep sometime. Lets say, just for the sake of argument that some terrorist sneaks into the country and sets off a nuke in a major city you happen to be living in. What do you do? If your smart you probably stay put. Getting on the crowded highways would be crazy, giving the fact that initially you won’t have any idea which way to run, or for that matter where to run to. Being alone you will have to contend with gangs of social misfits that are looking to gain an advantage with the current situation, much like the “LA” riots.
If you’re one of those who have thought through this type of thing, you have a plan. My plan is to gather up my close friends and move in strength, using small unit tactics. Your team should be small enough to move easily, but large enough to protect itself, hence the Tiger Valley Team match.
We will do 6 stages on Saturday and 3 on Sunday.
Stage #1 Neighbor hood assault
The goal of the mission is to move through the neighbor hood engaging bad guys as they appear. The 4-man team starts at designated point facing a low crawl. On the timer all members move through the low crawl, with all gear. After this they will climb through a window of a house and move into a yard where 2 shooters will engage pistol targets and 2 will engage rifle at 50 yards. After all targets are down all team members will move back to neighbor hood and climb the fence (8 foot tall) into the next backyard. After all members have gone over the fence they will move and engage pistol targets, (lots). Once all targets are neutralized unit will move back to the neighborhood and enter the attic. Once in the attic they will slide down the gas pipe and enter the last neighborhood where all bad guys will be taken out with rifles.
Stage #2 Member rescue
Team starts out with all members in start box. The goal of the mission is to rescue a downed team member who can’t walk. On the timer team will advance. While advancing, members will encounter several areas with hostile targets. Someone must engage hostiles for members to advance beyond each point. At least one member must engage targets, but how many is up to each team. Two members will move to shoot house, one will breach the door and the other will cover and engage any target available from outside shoot house. Member who enters shoot house will neutralize hostiles and start recovery of downed member. Downed member must be brought back to starting point for time to end.
Stage #3 Sentry elimination
Unit has to recover stolen food from gang members who have a fortified complex. Assault will start by eliminating a sentry in a 20’ guard tower 400-500 yards away. Once sentry is eliminated unit will move to a two-story building and eliminate all hostiles on both floors and surrounding the building. Once this has been accomplished unit will recover stolen food and head for safe area, (starting box).
Stage #4 Helicopter bug out
The unit has a chance to move to a new safer area by helicopter and must flee under fire. Unit starts in start box. On timer all members move to designated points and engage targets from 7 to 200 yards. On member moves to helicopter, but cannot engage targets until all members are on board. Once on board this member supplies support fire while helicopter lifts off, targets to 300 yards. Helicopter is on springs
Stage #5 Tank buster
The Soviets have taken advantage of the current situation and have invaded with armor. From the starting box, designated shooter will engage the tank commander and gunner of the scout vehicle and the commander of the T-62. Once this has been completed the entire team will advance and engage all targets they encounter while dragging a prisoner with them.
Stage #6 Low light engagement
Night has fallen and the hoards are assaulting your position. You will have to defend your position from hostiles while they are shooting at you. A radio controlled paint ball gun will track members as they move through obstacles, shooting bad guys.
Stage #7 Running man
The unit has been compromised and must evade and escape. Unit must move 120 yards through bad area as quickly as possible.
Stage #8 Zombies
The fall out has mutated some survivors. All team members will be on the 200-yard line and deal with the outcome of the crazy hoards…
Stage #9 blind stage
JUNE 27-28, 2009
Here it is, those who have hunted people for a living know that anyone can be taken, especially when alone. No matter how bad you are, you have to eat and sleep sometime. Lets say, just for the sake of argument that some terrorist sneaks into the country and sets off a nuke in a major city you happen to be living in. What do you do? If your smart you probably stay put. Getting on the crowded highways would be crazy, giving the fact that initially you won’t have any idea which way to run, or for that matter where to run to. Being alone you will have to contend with gangs of social misfits that are looking to gain an advantage with the current situation, much like the “LA” riots.
If you’re one of those who have thought through this type of thing, you have a plan. My plan is to gather up my close friends and move in strength, using small unit tactics. Your team should be small enough to move easily, but large enough to protect itself, hence the Tiger Valley Team match.
We will do 6 stages on Saturday and 3 on Sunday.
Stage #1 Neighbor hood assault
The goal of the mission is to move through the neighbor hood engaging bad guys as they appear. The 4-man team starts at designated point facing a low crawl. On the timer all members move through the low crawl, with all gear. After this they will climb through a window of a house and move into a yard where 2 shooters will engage pistol targets and 2 will engage rifle at 50 yards. After all targets are down all team members will move back to neighbor hood and climb the fence (8 foot tall) into the next backyard. After all members have gone over the fence they will move and engage pistol targets, (lots). Once all targets are neutralized unit will move back to the neighborhood and enter the attic. Once in the attic they will slide down the gas pipe and enter the last neighborhood where all bad guys will be taken out with rifles.
Stage #2 Member rescue
Team starts out with all members in start box. The goal of the mission is to rescue a downed team member who can’t walk. On the timer team will advance. While advancing, members will encounter several areas with hostile targets. Someone must engage hostiles for members to advance beyond each point. At least one member must engage targets, but how many is up to each team. Two members will move to shoot house, one will breach the door and the other will cover and engage any target available from outside shoot house. Member who enters shoot house will neutralize hostiles and start recovery of downed member. Downed member must be brought back to starting point for time to end.
Stage #3 Sentry elimination
Unit has to recover stolen food from gang members who have a fortified complex. Assault will start by eliminating a sentry in a 20’ guard tower 400-500 yards away. Once sentry is eliminated unit will move to a two-story building and eliminate all hostiles on both floors and surrounding the building. Once this has been accomplished unit will recover stolen food and head for safe area, (starting box).
Stage #4 Helicopter bug out
The unit has a chance to move to a new safer area by helicopter and must flee under fire. Unit starts in start box. On timer all members move to designated points and engage targets from 7 to 200 yards. On member moves to helicopter, but cannot engage targets until all members are on board. Once on board this member supplies support fire while helicopter lifts off, targets to 300 yards. Helicopter is on springs
Stage #5 Tank buster
The Soviets have taken advantage of the current situation and have invaded with armor. From the starting box, designated shooter will engage the tank commander and gunner of the scout vehicle and the commander of the T-62. Once this has been completed the entire team will advance and engage all targets they encounter while dragging a prisoner with them.
Stage #6 Low light engagement
Night has fallen and the hoards are assaulting your position. You will have to defend your position from hostiles while they are shooting at you. A radio controlled paint ball gun will track members as they move through obstacles, shooting bad guys.
Stage #7 Running man
The unit has been compromised and must evade and escape. Unit must move 120 yards through bad area as quickly as possible.
Stage #8 Zombies
The fall out has mutated some survivors. All team members will be on the 200-yard line and deal with the outcome of the crazy hoards…
Stage #9 blind stage