Rifle Scopes To Zero Stop or Not?

nashlaw

Gunny Sergeant
Minuteman
Jul 16, 2006
1,592
15
manchester, tn
I am spec'ing an expensive build(expensive for me, anyway) and am thinking long and hard about a Nightforce. What experience do you have with the zero stops- good, bad, indifferent? Are they worth the extra jingle?
 
Re: To Zero Stop or Not?

Need more info on the build and the scope.

If you're building a 243 and using a Nightforce with a 10mil knob, then it's not 100% needed, it's hard to get lost when you don't have to turn the knob one full turn to get to over 1k.

Now if you're building a 308 and using moa and have to spin the knob 3 or 4 times to get to 1k then zero stops are worth it.
 
Re: To Zero Stop or Not?

Of course its dependent upon the use-if you are only going to shoot fixed distances on a square range, you'll be ok. If you are ever going to crank more than one turn (lower cost nightforce's don't have a lot of adjustment per turn) under stressful field conditions, its definitely worth the small up front cost.
 
Re: To Zero Stop or Not?

My set up was as Jason stated, 308 with np-r1/moa knob, so it took me 3~4 turns to get to 1000yd. I had zerostop when I had my NF, very useful.
 
Re: To Zero Stop or Not?

I wouldn't get a nightforce without zerostop myself. if your clicking around for long range shots it's handy, but you can also have your zerostop set at one point and have a physical zero, you can then position the zero on your turret to be on another zero giving you two zero's. it's a neat feature you have to use for what your are doing to realize it's full potential
 
Re: To Zero Stop or Not?

Don't blow me out of the H20 on this, but I have never used a scope with a zero stop:

How does it work? Do you set it, for example, for your 200yd zero and if you get lost default to that?

 
Re: To Zero Stop or Not?

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Re: To Zero Stop or Not?

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Opticsspecialist</div><div class="ubbcode-body">I wouldn't get a nightforce without zerostop myself. if your clicking around for long range shots it's handy, but you can also have your zerostop set at one point and have a physical zero, you can then position the zero on your turret to be on another zero giving you two zero's. it's a neat feature you have to use for what your are doing to realize it's full potential </div></div>

Thanks much as i dont use stops either but i need a few scopes and the two ERL scopes will definately have stops. Nice to have the two zero's as explained. Again appreciate the explanation without the attitude to go with it.