Ive said a million times on here that using the components that make up DA will give you far better results than strictly using DA. That doesn't mean that DA doesn't have its place, i like it on hasty field cards, but i always have a temp associated with those cards for this exact reason. Just food for thought. This is from Applied Ballistics weekly newsletter.
Density Altitude (DA) combines: temperature, pressure, and humidity into a single variable. DA is the altitude corresponding to your current air density in the standard atmospheric model. For example, if you're at 1000 feet altitude but the air is hotter than standard for that altitude, your DA will be greater than 1000 feet. Since DA is accounting for temperature, pressure and humidity, it's actually representing air density rather than air pressure. If you use DA instead of temperature, pressure and humidity, the solver won't be able to account for the effect of temperature on the speed of sound (unless you input temperature and DA). For this reason, using DA for ballistic solutions can have some potential error. The graphic below shows a scenario where the DA is the same between two dramatically different altitudes, due to temperature and humidity. Notice that the solutions needed for a 1,000 yard shot are actually different for the same bullet at the same muzzle velocity. This is why Density Altitude is good tool for short- and mid-range solutions, but using the individual inputs for actual pressure, temperature and humidity is better for precise long range solutions. | |
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Extremes in altitude, temperature and humidity can require different solutions even with the same Density Altitude value, as shown in the illustration above. |