Re: Applied Ballistics Mobile App
Monte, there's a Google Market link in the original post, you can purchase from a PC web browser there and it will let you tell it to install to your device there (that's how I did it).
I just emailed some drag curve and reticle requests (some 140gr-class 6.5's & Vortex Razore EBR-2/EBR-2B).
A feature request that I previously made for shooter, but applies to Applied Ballistics as well...:
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- Multiple "saved" targets. I can imagine a pretty slick implementation: Add two buttons to the HUD options menu: "Add target", and "remove current target" (greyed out when only one target exists). When you hit the "add target" button, a new HUD screen is created cloning all the values that were in the the existing HUD screen. On the newly created HUD target screen, you can adjust all the values to reflect the new target. Here's what I think really makes it work: you can then "swipe" between the HUD pages just like the Android desktop.
So before a multiple target situation -- you set up range/etc for your first target. Hit the menu button and hit the "add target" button, adjust the values for the second target, and so on until you have all the targets for the stage or whatever entered. When it's time to shoot, you swipe over to the first target.
After engaging the first target, it would be super easy to just reach down and give the phone a quick "swipe" to switch the HUD to the next target and resume shooting. Would beat the hell out scribbling the dope for all the targets down
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Bug report:
"Clicks" windage reports "U/D" for direction instead of "L/R".
Speaking of clicks: Please add option to ditch "clicks" in HUD column. It is pretty redundant if you use Mils, and rather use the space to allow the HUD dope numbers to be even bigger, or better yet, use the space for new features