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Drills

Re: Drills

<span style="font-weight: bold">Rifle Bounce</span>

This course is best run using steel reactive targets like the "pepper popper" with a 8" center. The shooter is limited to firing a total of 6 rounds.

Three firing points are set up side by side about between 2 and 3 yards apart, with the targets placed at 100, 200, and 300 yards. The shooter starts at the first firing point and on signal engages the 100 yard target until it is knocked down. He then moves to the 200 yard firing point and engages the target until it is knocked down, and then moves to the 300 yard position and engages the target until it is knocked down. Any shooting positions may be utilized (or alternatively a different position may be required at each firing point), but the shooter is limited to firing only 6 rounds total. The score is the time it takes to hit all 3 targets. If all three targets are not hit, no score is given. An excellent score is all hits in 20 seconds or less with the current record being about 11 seconds.
 
Re: Drills

<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Dark Side</div><div class="ubbcode-body">Three firing points are set up side by side about between 2 and 3 yards apart...</div></div>
100m - standing
200m - kneeling or sitting
300m - prone
 
Re: Drills

I had a set of standards that I was kind of working with similar to the rifle bounce but I had set it up more for competitions. In that with most competitions you will start the stage with an unloaded rifle and will have to set and load your rifle before shooting.

2MOA targets set at 100 (1" dimond, paper), 300 (6" steel), and 600yds (12" steel)

Start from the standing rifle in carry or ready, unloaded, caps zeroed, bipod in up position. On the buzzer you have to drop down set rifle, load, lase targets, and engage with 2 shots each target dialing elevation and windage.

Repeat the above except instead of dialing you perform hold overs/unders to engage all three targets, by either keeping your scope on zero or dialing your mid range dope.

A starting time would be able to do it under 1 min.

You can also throw in reloads in between targets to make it more of a challenge and add another weapons handling skill. Since with most competitions you would have to unload before moving to another position, you could add having to move position to position unloading and loading each time. Doesn't have to be far, maybe just a couple of yards to each one and of course you would have to adjust your times.
 
Re: Drills

You have to start standing, scope & bipod closed, zeroed out, and unloaded with ammo in pouches? For a begining shooter 1 min is a good time, your skill level will determine how fast you do it, and you must have two hits per target. I don't remember what my times where averaging, but 1 min is pretty slow for an experienced shooter who has had some good training.