Hello everyone,
I'm writing a little game/simulator that has to do with long range target shooting.
To power the game's ballistics engine, I wrote/translated/collected Pejsa's ballistics formulas into a small ballistics calculator. (I can probably open source it once the project is nearing completion)
The rough edition can be seen online: <span style="font-weight: bold">http://ballistics.site90.net/</span>
I was hoping some of you guys could play around with it and see if I made any big mistakes.
Also, Pejsa's formulas do not seem to compensate for relative humidity, does anyone know how to calculate the effects on flight path etc. caused by the relative humidity? or is the error not significant enough?
Any & All comments are welcome
No comments at all? is it really that bad?
I'm writing a little game/simulator that has to do with long range target shooting.
To power the game's ballistics engine, I wrote/translated/collected Pejsa's ballistics formulas into a small ballistics calculator. (I can probably open source it once the project is nearing completion)
The rough edition can be seen online: <span style="font-weight: bold">http://ballistics.site90.net/</span>
I was hoping some of you guys could play around with it and see if I made any big mistakes.
Also, Pejsa's formulas do not seem to compensate for relative humidity, does anyone know how to calculate the effects on flight path etc. caused by the relative humidity? or is the error not significant enough?
Any & All comments are welcome
No comments at all? is it really that bad?