I've read some claims that Sg affects terminal performance. For example, Hammer Bullets claims:
"Each of our bullets has a required minimum twist rate that is calculated at sea level using the Miller Twist Formula. We use sea level as the standard to ensure that there is enough rpm’s for proper terminal performance. While the Miller Formula calculates stability for ballistic flight, we are most concerned with hunting performance and ensuring that there is enough stability for proper terminal performance. The required minimum twist rate is based on a gyroscopic stability factor (SG) of 1.5. An SG of 1.5 or higher is needed to achieve full bc value and expected terminal ballistics. In our impact testing for terminal performance, we have found that marginal SG (less than 1.5sg calculated at sea level) hinders a bullets ability to stay on track and open reliably for proper terminal performance."
In short, they're claiming their bullets may be stable in flight with a Miller-formula Sg of 1.5 at lower atmospheric pressures (high altitude, warmer temps), but unless the Sg would be 1.5 at sea-level, then the bullet may not have enough stability for terminal performance even at lower pressures.
I shoot at high altitude. The last mule deer was taken at 9200 feet. Achieving a Miller-formula Sg of 1.5 and in-flight stability is easier in these conditions, and I can use longer bullets than I could if I were at sea-level.
If the Miller formula defines what's required for in-flight stability, how can we quantify what's required for terminal performance? At sea-level, a bullet that requires 1:8 twist for a 1.5 Sg might only require a 1:10 twist at 9000 feet for the same Sg. But what will happen to terminal performance in game?
link to Miller calculator: https://www.jbmballistics.com/cgi-bin/jbmstab-5.1.cgi
link to pressure calc: https://www.omnicalculator.com/physics/air-pressure-at-altitude
"Each of our bullets has a required minimum twist rate that is calculated at sea level using the Miller Twist Formula. We use sea level as the standard to ensure that there is enough rpm’s for proper terminal performance. While the Miller Formula calculates stability for ballistic flight, we are most concerned with hunting performance and ensuring that there is enough stability for proper terminal performance. The required minimum twist rate is based on a gyroscopic stability factor (SG) of 1.5. An SG of 1.5 or higher is needed to achieve full bc value and expected terminal ballistics. In our impact testing for terminal performance, we have found that marginal SG (less than 1.5sg calculated at sea level) hinders a bullets ability to stay on track and open reliably for proper terminal performance."
In short, they're claiming their bullets may be stable in flight with a Miller-formula Sg of 1.5 at lower atmospheric pressures (high altitude, warmer temps), but unless the Sg would be 1.5 at sea-level, then the bullet may not have enough stability for terminal performance even at lower pressures.
I shoot at high altitude. The last mule deer was taken at 9200 feet. Achieving a Miller-formula Sg of 1.5 and in-flight stability is easier in these conditions, and I can use longer bullets than I could if I were at sea-level.
If the Miller formula defines what's required for in-flight stability, how can we quantify what's required for terminal performance? At sea-level, a bullet that requires 1:8 twist for a 1.5 Sg might only require a 1:10 twist at 9000 feet for the same Sg. But what will happen to terminal performance in game?
link to Miller calculator: https://www.jbmballistics.com/cgi-bin/jbmstab-5.1.cgi
link to pressure calc: https://www.omnicalculator.com/physics/air-pressure-at-altitude