Oh My Wow, what an epic rant. I loved and hated every minute of it. Frank really shows how out of touch he is with the average shooter or person who may be interested in shooting. He's like the Kim Kardashian of sniping. "Oh, if I show up at a match new shooters must compare themselves to me so they can see how bad they suck!". That's a very good way to shut down people's interest.
An easy way to make shooting competitions fun and promote people coming back is offering free heroin after the match. Bet you people would be hooked to the sport after that. /jk
Now to my epic rant: The reason Phil and Pete kept returning to the idea of classifications is because skill based matchmaking (SBMM) is a fun way to compete with people at your level. Competing with people at your level to become better is a lot more attainable and enjoyable than trying to compete directly with the top 10 shooters on the planet. SBMM prevents my ass from being smashed by you (Frank) and disheartening me from trying to improve my skills. And you know what, sometimes I want to compete without having to strive to be the best. Lower bracket competitions can be just as fun and engaging as the top 10 competing against each other. Most people understand they won't ever have the resources to be the best but structuring a system to allow people from lower brackets to compete and have fun can still exist
So let's get away with the current definitions of divisions, classifications, ranking, etc.
Here's my idea. Much like the ELO method, you compare where you placed in relation to the overall score of the match or top scorer. You find a distribution of the shooters to separate the shooters into different brackets, like mentioned above. We can use statistical models and algorithms to do this quickly and for EVERY MATCH, independent of other matches. Once you have the shooters of that particular match in those prescribed buckets, you then join bucket 1 with the shooters of bucket 2 from a separate match. Now you can form both overall rankings from first place to nth place while also having people compete against each other at their own level.
Now here is where I get crazy. Modeling after video games, it is fun and addicting when you first start a game to level up quickly. But then as you get more experienced, the leveling up gets harder. We should apply this strategy to our brackets. Create 25(!) brackets where the bottom 15 brackets can be easily waded through, the middle 5 brackets are harder to wade through and the top 5 brackets are for the professionals. The bottom 15 brackets are one way, that means you can only be promoted. The top 10 brackets allow for relegation which means you can be demoted. This way new shooters are quickly incentivized as they improve. Again, we can perform this distribution using statistical models. We can base the bottom 15 brackets on overall points accumulation and then the top brackets on a combination of skill items (stages cleared, fastest times, overall hit percentage, overall ranking in the match, etc). This way we can incentivize new shooters to keep coming to matches (via bucket promotions) and after some time they can start applying themselves to the top ten buckets.
The main issues I see when comparing any type of shooting competitions with other sports is around standardization. In football, chess, swimming, Nascar, etc everyone is playing the exact same game which have strict definitions. In shooting sports those definitions change wildly based on the course of fire. There needs to be some standardization of courses of fire to allow for easier comparisons of shooters between matches. Every match doesn't need the exact same course of fire but they individual courses should be comparable. For example: this weekend every match needs to have 3 easy 5 medium and 2 hard individual courses of fire and you can choose them from this set of courses.
Oh, another way to make shooting fun is to offer up achievements. You get an achievement if you clear a stage, or you clear a stage certain under a prescribed time limit, or you hit a target at X distance, you shoot X matches a season, you traveled X distance for matches, you collect badges for different matches you attend, you shoot different categories of rifles in a match (rimfire, .223, cheapo, expensive, stock, custom), you expend a certain amount of ammo, track how many MILs of elevation they accumulated over each match and make milestones around that, achievement for shooting a match in X mph wind, shooting a match in X temperature (hot or cold), humidity, etc. You can make shooting into a collectables thing pretty easily with an app and coordination of match directors.
Final notes for an app:
- Use distribution/percentage based ranking that can be match independent and support skill based match making (regardless of equipment, who the fuck cares about equipment)
- Come up with a course of fire standard that is shared and universal
- Allow for gamification of the sport outside of straight competition
- The only divisions I'd have would be: Junior and Everyone else (do we really need a separate division for women? this isn't a physical sport...yet)
Side note: I don't give a fuck about incentivizing shooters to show up with prizes. So there needs to be a move away from or separately distribute those items that is not incorporated with my system. Just do a fucking raffle for everything.