Re: Practical highpower. I want your thoughts...
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
1. Who's judging impacts?</div></div>
The RO.
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Are the reactive ones you're using usually loud or visual enough to make it indisputable when a hit's been made?</div></div>
Yes. Whenever you have someone spotting hits, if there is a question, but there was *any* indication, you give the benefit of the doubt to the shooter. This is how we run the Steel Safari and it's not an issue.
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">One of the things I'm wondering about, and related to the point above, is steel that would react clearly to .223 hits.</div></div>
You cannot use the same type of reactive targets at 400+ for .223 that you can get away with at <400.
I do not recommend relying on audible feedback alone for judging hits. It is less reliable than seeing the hit. There is a considerable delay as the sound propagates back, and this can be a big problem if the shooter is still shooting at it, or another target. The answer to long-range .223 hit-spotting is the strobe target.
-z