Thanks for that, but the limited shots and waiting for the last person are two things they did not want to do. To the point that they were not going to be involved, or even go.
I appreciate the suggestions, but it won't work.
Pardon the snark, but that sounds like a plus ?
Perhaps the following, then, assuming the existence of steel gongs and people being trustworthy enough to keep track of their own hits and misses:
- Each target is worth a base score of [yardage/10]^1.25 / [area in sq. MOA]
- For each shooter on each target, their score is [target’s base score]*[hit percentage on that target]*sqrt([hits])
- The score for each shooter is the sum of their scores for each target
What I like about this sort of scoring system (and the exact numbers can be substantially futzed without greatly impacting the below):
- No matter how long you shoot at a target, if you’re improving, your score will creep up
- You can recover from having initial misses while you figure out wind
- You can’t recover from lobbing shots all over the place
- You’re encouraged to shoot different targets, due to diminishing returns
- You’re encouraged to shoot the furthest/smallest targets you can reliably hit
- Good shooters don’t need to waste a ton of ammo to do well - an F Class competitor who gets 18/20 shots on a 1000yd/0.196sqmoa gong (5” X ring equivalent) will probably clean up the competition with a target score of 6160.