I had a very unusual path, coming from an active duty career in the Army, but was self-taught when it comes to computer graphics. A lot of the guys from my generation of VFX folks were self-taught as well; it's less so these days especially now that it's so accessible. I worked really,
really hard to get to the organization I served in but in the mid-90s it was kind of a weird time to be in the service and there was this digital revolution happening with movie visual effects, something I always wanted to do since I was a kid. So when it was time for my second re-enlistment, at a time when there was still lots of downsizing going on, I decided to ETS and try to be a visual effects guy. That was seriously one of the most difficult decisions of my life; leaving something I had literally bled to be a part of, something I was good at too and throw it away to start a completely new career with zero guarantees. It was extremely difficult and I spent about 3 years learning on my own and later with friends, barely scraping by the whole time.
I never went to college or used my GI Bill, instead I was just doing CG 24/7 and developed a pretty tight group of friends who were all in the same boat. We all eventually got noticed and I went off to do VFX and they all went to Blizzard of all places to work on Diablo and Starcraft. I did VFX work full time for peanuts but had a hell of a lot of fun doing it, honing my skills during that time. Honestly, my Army background was the biggest plus as I went into the industry a hard working, mature individual with leadership training and experience. Eventually I made the move to LA and the big time, but I really missed the Army...in a bad way. There were still things I wanted to do and I quite honestly just missed jumping out of aircraft and humping a rifle up through the brush. But I had worked so hard to get where I was in such a dynamic industry that I was afraid if I bailed and went back to active duty for another 3-4 years or so then I would have to start all over again at square one. So I made a decision that over time I regretted, which was to go back in as a Reservist (huge, fucking waste of time). So during the GWOT I bounced between doing VFX work at studios in LA and deploying.
In hindsight I should have just gone back on active duty, but either way eventually you hit your 40s and it's a young man's game, so I got out a second time and have been doing VFX full time since. It's a tough job that requires incredible focus at times, constantly improving your game (both artistically and technically) and can be consuming (I've worked more holidays than most cops or EMTs and I've gone up to 5 months without a single day off), but it has its rewards. I make really good money for a guy with a high school education, it doesn't matter what I wear at work, I get to seriously work both sides of my brain, and often I get to make really cool stuff in the process. Still, that doesn't mean I'm not seriously considering taking a couple years off, moving back CONUS and using my GI Bill to go to gunsmith school
Well shit, now you guys know all about me...
As for the golden statue, that was one of the last things completed and it was all hands on deck with it. I did some placeholder work for the animators, but that's it. Instead the vast majority of my focus was water, especially towards the end. It ultimately was a tricky blend of viscous fluid simulations that had to be blended and timed by hand to hit key moments, which is all part of the cinematic storytelling process. One of the supremely frustrating aspect of this work is that often you can make a simulation that is technically correct on just about every level, yet it doesn't look aesthetically pleasing or doesn't match the timing required to sell the shot's story. That's why we go through so many iterations, mixing and matching data all throughout and it's often such a subtle and nebulous moving target that seems impossible to hit. The worst is when you've spent months doing that only to have the director decide to redesign the whole shot or sequence or in my case, just completely axe the effects you're making deciding "yeah, I don't think we really need this anymore." Context is a bitch and is constantly evolving during the edit process. Sometimes it's enough to make me want to quit and just start selling fruit at the intersection.