well this thread got as much action from the anti gear squad as most matches lol go figure
anyways...i guess i can lay out what i feel is important for being competitive in a match
again, these are my OPINIONS and what i look for myself as a benchmark
ill probably forget some stuff, but if the thread continues it can be brought up
1) reloading: consistency wins...consistent ammo can be made with very generic equipment if you know how to use it properly
- knowing how to properly size brass to prevent stuck cases or case head separations that will cost points...easy to do, but it costs lots of shooters
- using same component lots across the board or verifying effects of any changes if you do mix...another easy one
- realizing when good enough, is good enough...plenty of guys spend time chasing a 1/4 moa load when they cant hold 2moa from a barricade position, priorities are out of order
the main advantage of most of the more expensive reloading equipment is the time it saves...think hand trimmer vs giraud, both can get from A to B, but one does it WAY faster and knocks out 3 steps at once...similar applies to powder throwers and certain presses...the value of a ProMe or auto trickler isnt that it throws very accurate charges...you can do that with a scoop and a decent scale...the value is, it does it faster, and hands free so you can multi task and save time
that said, you can 100% be competitive with factory ammo granted it performs well in your rifle, but youll need to track lot to lot performance and know what needs to be monitored and adjusted as you go
2) rifle and scope (+bipod and sling): #1 thing in my book is reliability...you wont have a good time and youll bleed points if youre fighting feeding/extraction/ejection/trigger issues/scope tracking issues
- knowing what to check and how prior to matches to confirm everything is good to go is a skill set in itself that can be taught in general, but experience is big here...your scope can cost $300 and as long as you can see what you need to see and it tracks true, it can get the job done...although its not something id recommend lol
- accuracy: consistent 3/4moa @ 100 with sub 30 fps ES for 10 round strings is good enough for most everything except for maybe the few stages that stretch out 1200-1500 in certain matches or a few of the stages with things such as tiny TYL/KYL targets...1/2 moa and sub 20 ES will get it done every time, its on the shooter after that
3) dope management: if a shooter understands how/what to do here, this can be completed in less than 20 rounds given 300 to 800 yds (1000+ preferable but not a must)...some guys prefer to verify this on multiple days for confirmation, but if everything is done correctly the first time and there are no weird environmental effects going on, its not usually needed
- the biggest issue with this is, it relies on the shooter skill level to consistently deliver on their end, day to day, for it to be verifiable and consistent...not all shooters are equal
4) gear: kestrel or ballistics app - like above, having either of these doesnt promise anything...knowing how to use them properly is the separator
- range finder - not usually needed during a match unless its a field/hike/find type, but a must for out shooting outside of a match or setup range...does no good to hit things if the distance you think they are is wrong...bad data comes from this and itll will bite you eventually
- pack - personal preference
- tripod - really nice to have for hunting or holding spotter/binos/range finder...rarely NEEDED in a match other than hike/field type, but can be used to an advantage IF THE SHOOTER TRAINS ON USING IT
- dope card holder - not NEEDED, but handy...for the first 2 yrs or so i just wrote everything on my hand lol
- bag - this is another personal thing, but most shooters out there are using some form of the game changer, fortune cookie, rudder, or similar...key is for a shooter to find out what works for them and learn how/when/where to use it
...probably forgetting something here, but thats what i use in matches 99.9% of the time/stages
i think that covers most everything that really matters before getting to the shooter...keep in mind, im basing these off what i expect from myself...im not one of the top 10 shooters in the country, ive finished in the mid 30s ranked the past 3 yrs shooting 4 matches + finale each year...there are others who are way more strict, and others who are more casual, but this is about being competitive which i have no issue putting myself in that tier
5) shooter...
- can you put up 3moa dots at 100 yds and once you have a position built with 1 bag, your reticle never leave the dot? can you dry fire and watch the reticle stay on them every time? if youre not 100%, youll be a step below in skill level
- can you put up 3moa dots and hit them from any solid, front supported position (solid barricade, log, tank trap, etc...not wobbly props)...how confident are you, you would go 100/100 untimed? if youre not 100%, youll be a step below in skill level
- can you change them to 2moa dots...how confident are you, you would go 100/100? if not 100%, again, youll be lacking
- now put 90 seconds on it, and hit 95+% out of every 10 shots from 3-5 different positions...again, if not here, you wont be near the upper level of competitors
- now change it to 1moa dots...can you hit them under reasonable time constraints better than 75% of the time? if not.....refer above^^
- similar applies to 1moa dots prone...if you cant engage them at a 95+% clip under stage times...youll be lacking
the above can be done with very little financial investment other than time and commitment to learning the process...investing in proper training, more ammo, etc will certainly speed up the process and understanding, but if youre on a solid prop, and your reticle isnt holding close to 1moa under no time constraints...shooting more ammo isnt going to be as beneficial as learning how to tighten that hold....i can promise you, top shooters can hit 1" dots at 100 from positional props far more than they miss them without any doubt when they break the trigger...its not a hope/prayer/timing execution, its solid and deliberate...the main issue here is most people dont like practicing...they like shooting
all the time i go to the range and i see newer shooters sending rounds, i rarely, if ever see them working thru posititions, and the ones that i do see working them...also move up the ranks much faster
all the above can be evaluated at just 100 yds, nothing special needed and it removes most all of the "extra" that goes into engaging at extended ranges
if we stretch it out...
- if the bullet makes a splash, do you see it 99% of the time? <-- a big skill
- if you see it...can you ACCURATELY call it, correct, and not miss the follow up? <-- another BIG skill that isnt a given for many shooters
- if youre consistently seeing something off down range...can you evaluate and make adjustments on the fly to get things back on track? <-- other than a mechanical failure, this is a skill that can be the difference between salvaging a match, and bombing a match
im probably forgetting more than i think, but im already typing more than i thought this would be lol i figured it would get pretty long tho...
all the above also doesnt depend on caliber, as far as actual accuracy is concerned...i can complete the same things with 6, 6.5, and 308...gas gun, custom with a light trigger, or AI with the factory trigger
what the various calibers and rifles offer is forgiveness IMO...im faster on follow ups with my 6 vs 6.5 vs 308 due to less recoil disturbance between shots...slightly, but its there
if i make a bad trigger press under pressure, my bolt guns will be more forgiving than my gas gun
if im not on the rifle properly, my gas gun vs 308 vs 6.5 vs 6, will exploit it more, in that order
the ballistic advantages are a given but again, if you execute at a higher level, you can beat a guy running a 6mm bolt gun with a 308 gas gun...what happens in a major match is youre running against a partial field of shooters with similar or better skill, and youre giving them a larger window for error over yourself
and all this isnt a given...some guys can cover all these bases within a year and be off and running...others have been going for 10 yrs and still dont have it...everyone has a ceiling, everyone isnt equal, just reality of competition...there are really good new shooters with a limited budget, and there are really bad ones with an endless budget...same goes for experienced shooters
last thing ill cover is what i prepped for the finale this year...and it covers pretty much any match i go to now that i have an understanding of whats needed to be competitive (minus the whole new barrel thing, that doesnt happen every time)
i put on a new barrel the friday night before the finale...i loaded 150 rounds friday night with a $20 lee powder drop of a random charge that i expected to be near a velocity i wanted <-- experience helps speed things up
saturday i went to the 100 yd range and shot 125 rounds, checking the velocity every 10-20 rounds to see when it sped up and settled out...i didnt want a barrel speeding up on me mid match...it settled out between 100 and 120 rounds...i shot some from a bench and others from a barricade to break up the boring...accuracy was easily 1/2 moa, so instead of wasting more time working up a load, i was good enough with what i saw and was comfortable...i went home to load 25 rounds actually weighing charges to verify the next day
sunday i went to a friends land with a buddy...he has an 800 yd range setup...i fired a couple rounds @ 400, couple @ 600, and a 3 shot group at 800...i adjusted what i need on velocity/BC to align it (was only off .2 at 800)...i fired 3 more rounds at 800 and i was done...went home and loaded 250 rounds for the match
match range day (friday) i fired less than 20 rounds from 500 to 1360...dope was good to go
during the match i timed out on 5 stages that i was clean until time expired (cost me 5-6 pts), missed initial wind calls on 3 stages (cost me ~10 pts), and i shot one stage targets out of order (cost me 2 pts)...i used a game changer as my only gear...no tripod for anything other that spotting
i was 16 pts behind the winner and can attribute at least 17 pts to me and my prep...they had nothing to do with actual shooting, but instead execution...btw this takes nothing away from Phil, it was a blazing fast match that required a lot of skill to navigate and hit the targets
i was too slow engaging and transitioning on the stages i timed out <-- my fault for not practicing transitions and position building enough
i missed wind switches/calls during stages <-- my fault for not catching them
i engaged out of order <-- my fault for losing focus and not executing
no gear or gaming would have helped me get those points back
im tired of typing...im sure some can add to this and i forgot some things...we can discuss, but this is basically what i look for and evaluate when going into a match...
now that i have a legitimate understanding of what is required to be competitive and how to execute it all <--- this is a key, and something lots of shooters struggle with
ive had many conversations with matt b. about the fact that once you understand what ACTUALLY needs to happen and how to get there, its much simpler than most think...once you understand how to build a solid position, its just a matter of doing it under pressure, etc...trying to convince people of this is pretty tough sometimes tho...and of course, im welcome to other top shooters opinions and ideas on these things...other viewpoints can shed some solid light sometimes so its always open ended...
*disclaimer: im not proof reading this so hopefully i didnt fat finger anything too bad lol