Not that I completely disagree, but not everything is always sunshine & roses! I am throwing this out as an FYI for people who think calling impacts is always a walk in the park! There can be a big difference between what goes on in practice, training, or a match.
IMPACT ID
SOUND:
When you are shooting with multiple shooters firing at the same time, this is NOT always a reliable indicator. It also has a lot to do with the type of target and how they are mounted. Some steel setups make a very wonderful loud sound, some of them make very little if any noise at all. Hearing protection can also impact the ability to pick it up.
SIGHT:
Splash – there can be 2 types of Splash:
Bullet Splash – the splash of the bullet as it breaks apart hitting the target. The bullet splash on the target can have a lot to do with the bullet size/weight and the light conditions. Obviously very small bullets make very little splash, and lighting conditions that are extremely dark or light can make seeing the splash difficult.
Ground Splash – the splash of the bullet fragments as they impact the surrounding ground. The splash on the surrounding ground has a lot to do with where and how the target is mounted. Worst case scenarios, they are in very heavy foliage/brush, or they are set just behind a terrain feature. In both cases the ground splash can be impossible to ID.
Target Marking – the mark a bullet leaves on the target as it removes paint. This is an option when there is fresh paint on the target, however in high volume matches I have seen the paint gone in the first relay, and the targets will NOT be repainted.
Movement – pretty straight forward, however there are times when hard target mounts are used that do not move! I have been seeing more of these in high volume matches because the chances of target failure are much lower.
You must also consider the other contributing factors:
Lighting – too dark or too light and it can cause problems.
Mirage – can limit the amount of magnification that you can use.
Strong Wind – can impact the ability to see splash or movement reliably.
Trace – is it an option that you can use.
In many training and match situations the targets are being set to challenge the shooters and not to make life easy on the person trying to call impacts. I have been in training and matches where targets where hard mounted on a T-Post 3-4 feet in the air in very heavy brush just behind the rise of a terrain feature. Target Splash was your only consistent indicator, but with poor lighting it could still be difficult. Sound was nearly none existent, and with hearing protection, and multiple shooters, it was pretty much useless. Ground Splash was impossible to see due to it being behind the terrain feature and hidden by the foliage. There was no movement that was reliably detectable. Paint was non-existent after the first couple of shooters. In those situations, there is usually a lot of “debate” going on about impacts!
If a target is designed and setup “properly” then it should be very easy to see an impact or miss. With proper setup and good conditions, I have called my own hits & misses on targets out to 1,300 yards using my rifle optic.
As the saying goes, “The Devil is in the details!”