Re: Jurassic Park!
Nope, no info on another Jurassic Park film yet.
There are really two gold standards when it comes to visual effects:
- did you even notice them in the first place
- do they still hold up 10+ years later.
One of the best compliments you can get in this industry is "I didn't know that was visual effects?" If we do our job well, the audience has no idea that what they're seeing isn't reality. Obviously watching Transformers battle it out in Chicago is one thing, but some films use VFX very subtly to make the imagery fit what the director is going for. Take, for example, the work we did on "Shutter Island" back in 2009:
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/rxMPgjhVYuQ&hd=1"></param> <param name="wmode" value="transparent"></param> <embed src="http://www.youtube.com/v/rxMPgjhVYuQ&hd=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"> </embed></object>
The other issue is whether the quality of the imagery holds up over time. Technology is a very effective anachronism so often the most advanced tech in 1985 looks incredibly dated by 2005 and this is especially true with computer graphics. One of my earlier posts in this thread I talked about the leaps and bounds in VFX technology we've made over the last 15 years, it's very quickly making stuff from the mid-90s look dated. But very good quality VFX are ones that still hold-up all these years later. Take for example the bugs in 1997's "Starship Troopers." Yeah, shitty movie, but even to this day those bugs look pretty damned real and the way they rip apart is still pretty solid. Making them nowadays wouldn't be such a big deal, but back then they had such rudimentary animation, lighting and rendering tools. Like my analogy, it's like they were shooting .22LR accurately to 500m while now we make the same shots with .260REM - it says a LOT about their achievement.