Re: APRIL 28 & 29 DESIGNATED MARKSMAN MATCH AT WOODYS
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Dennis_in_VA</div><div class="ubbcode-body"><div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: pdice</div><div class="ubbcode-body">The van stage was definitely my favorite. I like when both shooters have to shoot something different. It would be really neat if 1 shooter had to accomplish something, in order for a target to be present for the second. </div></div>
Yeah, like simultaneous fire where shooter one has to drop a target (no shoot /hostage resetting type) to give shooter two a clear shot on the prize. Have the interference target set so that it resets in a second or two. Maybe even use a spring loaded version so both shooters are firing almost simultaneously.</div></div>
How would you prevent the second shooter from being the one who drops the drop target?
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: Dennis_in_VA</div><div class="ubbcode-body"><div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: pdice</div><div class="ubbcode-body">The van stage was definitely my favorite. I like when both shooters have to shoot something different. It would be really neat if 1 shooter had to accomplish something, in order for a target to be present for the second. </div></div>
Yeah, like simultaneous fire where shooter one has to drop a target (no shoot /hostage resetting type) to give shooter two a clear shot on the prize. Have the interference target set so that it resets in a second or two. Maybe even use a spring loaded version so both shooters are firing almost simultaneously.</div></div>
How would you prevent the second shooter from being the one who drops the drop target?