Ouch. I'll PM folks from now on so I don't get skull drug for wanting to learn. I thought there would be folks in here professional enough to help me understand.
Even funnier, all this was on repeat mode in this thread several times, including a step by step instructions on Page 1, but I understand we didn't provide the engraved invitation to read that far back, so in order to redeem my skull dragging,
So when you are at a match:
Step 1 - Measure the true wind speed and angle. Example - the true wind is blowing at 20mph at 45 Degrees (1:30 o-clock right to left wind).
Step 2 - Turn the wind speed to a 90 deg full value. Example - Using a wind rose or trigonometry the portion of the wind vector that is at 90 Degrees to you is 14mph.
Step 3 - get your wind hold by using your MPH. Example - 600 yard target is 0.6 mils at 7mph, so at 14mph is it 0.6x2 = 1.2mils wind hold.
The
beauty of using the mph method is the corresponding holds at other distances. For your 7mph gun here are your holds at 7mph in a corrected wind.
100 yds = .1
200 yds = .2
300 yds = .3
400 yds - .4
500 yds = .5
600 yds = .6
and so on. Around 800 or 900yds is might skip a extra tenth 800 = .9 and skip another at 1000 or 1100. You'll have to check your data to know when your gun will skip a tenth.
Match Example
Target at 400 yards
True wind = 10mph wind at 5PM (R to L)
Vector = 5mph wind (from wind rose)
Hold is .4 at 7mph - so hold at 5 mph = .3 (this is rough math that can be quickly done in the field)
Please note - when finding your gun mph you must use the Wind value only. No spin drift, no Coriolis, no alien voodoo. Just pure wind. If your shooting more than 1000 yards or more you can then add the voodoo stuff manually.
Cheers.