Re: Puget Sound Area Shooter's Group
Alright I apologize for the delay here are the details for the match
***Always looking for more help/RO'S
Location
3 Miles down durr rd in Ellensburg Wa, see
www.mapquest.com for directions from your location
Saturday Schedule
8am-10am sign in
10am Safety briefing
10:30am First rounds down range. Should finish up around 4pm
430ish we will start the bbq for Hamburgers, Hot dogs, chili
Sunday
730 squading and scores from day 1
8am first rds down range
2pm roughly we should be doing awards/prizes
Round count 144
On every stage you will be allowed to used any equipment you are carrying with you.
If you have any questions feel free to email me
[email protected] or cell phone 360 632 6482
Day 1
Stage 1 (Location 1) Dot Drill
Shooter will start from prone with 5 rds loaded in the magazine and will have 10rds behind a designated line. On command shooter will fire 1st 5 rds 1 per dot, after which shooter will go retrieve 5 more rds fire them and then retrieve the final 5rds. There is 15 dots and you can only score 1pt per dot..
1min prep, Time is 2 min, 15rds
Stage 2 (location 2) Doghouse
Shooters will start with rifle on top of doghouse magazine inserted bolt back. When instructed by the RO the shooter will enter the doghouse, shooter will engage bank of targets at 400yds. From each position in the doghouse shooter will fire 3 rounds from left to right on the 45%ipsc targets. Once a shooter fires one shot from a position he must fire all 3 rounds before moving to the next location. Order in which shooter chooses positions is completely up to them. You may only use a position once and there will be total of 15 rds (3rds@ 5 positions). All hits 2pts each
Time is 3min, 15rounds total
Stage 3 (location 3) Shoot from Cover
Shooters will start with rifle on ground mag in bolt back, on ro command shooter will engage the bank of 3-12” squares at 600yds. From each of the designated locations on the barricade shooter will fire 3 rounds, 1 at each of the targets firing from left to right. Shooter may use any part of his kit to accomplish this. Shooter chooses order in which positions they fire but once a round is fired from a position shooter must fire all 3 rds from that position and no position can be used twice. All hits 2pts each
Time is 3min, 12 rounds total
Stage 4 (location 4) Chaos
Shooter will start standing with rifle in hands magazine in bolt back on ro command shooter will fire 2rds @66%ipsc @ 200yds. Shooter will then go prone and engage 675 66% ipsc designated by ro with 4rds. Shooter will then engage the 200yd target again with 2 more rounds after shooter will open his bolt and dump his magazine. Shooter will then cross gully on foot to shooting location #2 from that position shooter will engage same target at 650yds with 4 more rounds. 200yd hits will be 1pt & 600yd+ will be 3pts.
Time is 3min, 12 rounds total
Stage 5 (location 5) Reach Out and touch’em”
Shooter will start prone mag in bolt back on RO command shooter will engage the 1000yd coyote silhouette. After the coyote target shooter will engage the 100%ipsc target @ 1250yds with 5 rounds. 1st 2rds at each target are worth 3pts and remaining 3 are 2pts each.
Time is 3min, 10rds total
Stage 6 (location 1) Fence
Shooter will start standing on RO command shooter will go prone fire 1rd @33%ipsc on left followed by 2 rds @66%ipsc. Shooter will then switch to weakside and repeat. After all 6 prone rds are fired shooter will repeat from each of the 3 rails on the fence. All hits will be worth 2pts each
Time 3min, 15rds total
Day 2
Stage 7 (location 1) Retreat
Shooter will start prone with bolt back magazine in, on ro command shooter will engage target @ 300yds with 3rds. Shooter will then advance 25yds and fire 3 rds at same target from sitting. When finished with sitting shooter will advance another 25yds and shoot 3rds kneeling. After kneeling shooter will advance 25yds and shoot 3 rds standing at same target. When done engaging targets shooter will then clear rifle and run back to original firing position. Total time will be 3min and you must be back to original firing position before time is called. Shooter will lose 1pt for every 10seconds over 3min they take. Shooter is allowed to quit shooting and return to original firing position at any time as long as there weapon is clear when returning. Prone hits will be 1pt each and all other positions will be 2pts each.
Total time 3min, max rds fired 12
Stage 8 (location 2) Couch Commando
Shooter will start prone next to the couch and fire 3rds from prone at the 45%ipsc targets at 400yds. After that shooter finishes prone he must engage the targets from 3 other positions on the couch firing 3rds from each position. All positions must be from off the couch you will be limited to only having your feet on the ground. Time for some creativity. All hits will be worth 2pts each.
Total time 3min, 12rds total
Stage 9 (location 3) Know your limits
Shooter will first engage the KYL rack at 300yds up to 3 rds at the circles 6”, 5”, 3” followed by two shots at the hostage hits on hostage +2, wrong hits -2 . KYL scoring will be 2,4,6 cumulative for possible total of 12pts on kyl. Shooter will then engage the bank of targets at 600yds (12”,10”,12” squares). Shooter will then shoot each target twice from left to right..
Total time 3min, up to 11rds possible depending on kyl shots fired
Stage 10 (location 4) Take the hill
Shooter will start roughly 30yds behind firing position on command he will advance to designated location. There will be 3 66%ipsc targets located at roughly 410, 550, 650. Shooter must hit the 410yd target 3 times at which point he will be allowed to fire at the 550yd target which he must hit 3 times before moving to the last target at 650ydswhich can be hit 4 times. Pts values will be 410-1pt, 550-2pt, 650-3pt per hit. Shooter will be limited to 20rds total fired if needed.
Total time 3min, up to 20rds fired (10 hits possible)
Stage 11 (location 5) Reach and Touchem
Cof will be same as days 1 so make sure you take notes on day 1 shots.
3min total, 10rds total