Re: Shooter Ballistics app now for iPhone
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: trevor300wsm</div><div class="ubbcode-body">Ive been using FTE w/JBM using Density Altitude. I downloaded the new Shooter and turned on the density altitude setting. Inputting the same data into both programs, using the G7 in FTE and Litz's in Shooter, I come up with some significant variations. Using my 6.5 load with the Berger 130's, (BC of .552) at 2,902fps, it shows a .89 mil difference in drop at 750yds (4.01mil FTE & 4.9mil Shooter). Now, I'm not sure which one to go by, and more so, I'm not sure why they are showing different values.
The BC in FTE for the 130 Berger VLD shows .552......where is the BC listed at in Shooter.
Any opinions? </div></div>
Make sure all data is exactly the same if you're trying to compare apples to apples. Make sure your correction factor is 1.0. Make sure your zero height/offsets are 0 and not confused with sight height/offset. Make sure spin drift/coriolis are disabled if also disabled in your other application.
The BC is hidden from your view when you're using bullets labeled (Litz).
<div class="ubbcode-block"><div class="ubbcode-header">Originally Posted By: trevor300wsm</div><div class="ubbcode-body">Ive been using FTE w/JBM using Density Altitude. I downloaded the new Shooter and turned on the density altitude setting. Inputting the same data into both programs, using the G7 in FTE and Litz's in Shooter, I come up with some significant variations. Using my 6.5 load with the Berger 130's, (BC of .552) at 2,902fps, it shows a .89 mil difference in drop at 750yds (4.01mil FTE & 4.9mil Shooter). Now, I'm not sure which one to go by, and more so, I'm not sure why they are showing different values.
The BC in FTE for the 130 Berger VLD shows .552......where is the BC listed at in Shooter.
Any opinions? </div></div>
Make sure all data is exactly the same if you're trying to compare apples to apples. Make sure your correction factor is 1.0. Make sure your zero height/offsets are 0 and not confused with sight height/offset. Make sure spin drift/coriolis are disabled if also disabled in your other application.
The BC is hidden from your view when you're using bullets labeled (Litz).